It took me having to look up a video to figure out a good strategy for killing him, and it was extremely frustrating to die at the very end of a level that had no checkpoints at all. Aside from that, I also did not enjoy a few levels, but the worst offender went to an underwater vehicle level where you controlled the car (modified to act like a submarine), and at the very end there was an enemy sub that annihilated your health in only about two hits. I would have liked a little more instruction in places like this. In another level, you have to break some electric boxes that control the security system, but I didn't realize you were only supposed to laser off part of the circuitry rather than all of it it blows up if you do the latter, which told me I was doing it correctly (after all, nothing says "I broke it" more than that), but then later in the level one of those same boxes kills you in one hit if you try that. For example, one of the first times you are required to use the decryptor for unlocking a door is in the same level where other keypad doors can be unlocked by finding the code on a stray computer, so I wandered aimlessly for more than five minutes before I thought to try that. It was somewhat frequent that I didn't know what to do next because the game didn't properly convey information. While I generally found the game manageable, a few parts weren't so good. They control just fine, but the mechanics are quite different from the main game and take getting used to. In addition to those gimmicks, there are also a few vehicle levels in this game too, though they can be rather hit and miss. These don't add a huge amount to the game but it's nice to have them to break up the game a bit, and help it feel like a spy movie. These include things like your watch laser, a decryptor to unlock keypad doors, and a grapple to help you reach high places. As introduced in previous Bond games, you also have a few gadgets at your arsenal to help you through as well. This made it so much easier to actually get invested in the levels rather than having to tiptoe through all of them worried that I may not make it if I don't. A very welcome inclusion to this game compared to past ones is checkpoints even though the levels may be a bit long, they are split into multiple parts and are placed back at the beginning of the most recent new section you reached if you die. You'll be going through a different scenario in the story with a list of objectives to complete, and as you finish one another may open up so you never quite know when the level will finish. As expected, most stages in this game are first person shooter stages. The plot itself would fit right in with any typical Bond movie, and it's advanced through very cinematic cutscenes as well, complete with a theme song. I haven't played Agent Under Fire at the time of this writing, but coming off of Goldeneye and The World is Not Enough, it's refreshing to see a Bond game attempt an original story instead of just being another tie-in to a movie. The game follows Bond as he pursues the man in charge of the organization in an effort to stop his plans. The organization responsible does it under the claims of denuclearization, but shortly into the game it's clear there may be more sinister intentions afoot. Nightfire follows Bond after his discovery of a stolen nuclear weapon. I figured it couldn't hurt to give it a try after hearing all that, so here we are now, with me having finished it and ready to tell you what I thought. 80% XboxJames Bond had a lot of games following the success of Goldeneye, but past that, people seemed to unanimously agree that Nightfire was the best one.
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